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Thursday, October 30, 2008

Games Time Forgot: Hypersonix Xtreme

I'm kinda ripping into Destructoid's segment "Games Time Forgot" on this one...

Ok, I'm totally biting off them, but hear me out! I have opinions too, ya know!

I'm browsing through some of my old games, just kinda picking through them, organizing them, I hadn't done it in a while. I just happen to come across this one, and a little smirk passes on my face. Hypersonic Xtreme.



This game is way past its prime, being one of the early-generation PS2 games, and it obviously rips on Wipeout quite a bit. The first time I played this game was on a whim rental at Blockbuster for its description on the back of the game case, most notably two words: Track Editor.



I am a real sucker for customization of anything. You may know that already from my LittleBigPlanet backing a ways back. If I could create something in-game and say "Yeah...I made that." most likely I rented it or played a demo of it. I never really bought them though, either because the game never really interested me, I didn't have the cash, or (more often than not) the game sucked. Dungeon Maker games sucked unless you spent days making the games, and even then it wasn't even close to some of the lesser known PS2 RPGs (not to mention most RPGs bore me). Fighter Maker games really sucked...I've never seen such choppy game-play in any PS2 title, plus the customization never really was that great considering. Now I will admit that I was actually impressed with Soul Calibur 3's Create-A-Character modes, but the game was too difficult to play though and unlock all of the items myself, so I never actually bought it. Tony Hawk's Underground 2, I did buy, and I loved it. Wait, I'm rambling again. BACK TO THE POINT.


Now, the game is Budget to the Xtreme (horrible pun, will never happen again...maybe). It released for $9.99. This would be the equivalent to a PSN release today, I believe, and it suits it. The game tries to be Wipeout, but the textures are bland and choppy, the music is generic Electronic, the sound effects are stunted...Hell, the gameplay can get infinitly repetitive at times. The game's major saving grace, though, is it's main feature: The Track Editor.



Considering how old the game is, I'm about 12 years old playing though it. I could make tracks easily. I made so many tracks, I ran out of space on the memory card! You can set tracks up for "Point A to Point B" or Lap tracks, you can add jumps, invisible tracks, loops, and several other things too, if you get creative. Thing is, racing on the tracks, like I said, can get repetitive after about the 10th time...In which case I made a new track and raced on that 10 times, or I added more to the track I had been working on. I loved seeing what the engine could pull off, or what I could make the engine do that it wasn't supposed to. There are definite glitches in the engine, but for some reason, I looked over them. I still look over them to this day.



The track editor has an addictive charm you don't see in many games anymore. The point being that you can make your own levels. I think LBP is the only game that still emphasizes on level creation in this gaming generation, and by that I mean levels that can be easily made (meaning I'm not including UT3 level creation). Not to mention that it wasn't trying to be an Ace title. How many games can you list off the top of your head that came on a disk and cost $10 to purchase New? You can still find this game for $2-3 in bargin bins, which is honestly a bit surprising to me...I never expected Majesco to produce enough of this game to still be in the used market this long. Or maybe it's just because no one wants them. A bit disappointing, really, It seemed like a good game for kids that like racing games.


Well, whatever. I'm never selling this guy, still got a bit of a hold on me...I couldn't get anything for it anyway, but still...

Saturday, October 25, 2008

Video of the Week: Kame-chan the Cockatiel

Spotted on Destructoid.

User blackwhile810 of YouTube has won the internet. He's taught his cockatiel a couple of ace songs based on Final Fantasy.





Kame-chan also knows a bit of Zelda.

Sunday, October 19, 2008

Video of the Week: The Conan Kicker

Spotted on Destructoid.

A little late, yes, but I'm glad I waited. Here's some Age of Conan video footage of a horse kicking people off cliffs to Yakety Sax. Everything's funnier with Yakety Sax.

Friday, October 17, 2008

New Tech: NeuroSky's MindSet

Spotted on Engadget.



Huh. Apparently they're making a gaming headset that lets you play games with your mind. MindSet is the name of NeuroSky's "brainwave-controlled gaming headset," and while it was featured some time ago, the company and the headset have popped up on the radar again thanks to Square Enix. Yeah, Squeenix is making a game, currently titled "Judecca," where you blast stuff in-game with your mind in the real world. That or brainwash more people to buy Final Fantasy games forever. Check out Engadget's experience with the game here.


Tuesday, October 14, 2008

Programs for $0.00: Digsby



Digsby is an Instant Messaging program that works with many of the most popular IM services. Pretty standard, yeah, but that's not all it does. It connects to the basics like MSN, Yahoo, AOL, and GTalk to name a few...but the program also connects to Facebook Chat, so anyone online at Facebook can talk to you without you even being on the site. The program also links you to your Twitter, Facebook, Myspace, and most recently LinkedIn accounts, so when you get a message or someone's status changes on the site, you can know (again, without actually being on the site). Mail accounts can also be linked to the program, so your POP and IMAP mail services, as well as popular webmail services like GMail, Yahoo Mail, and Hotmail can be viewed via Digsby's main window or in your icon tray. There's a lot of accessibility in this program, and I'd recommend it to anyone looking for a good multi-client IM program. Not to mention it only costs $0. Now get busy not doing work.

Saturday, October 11, 2008

Video of the Week: MUGEN

M.U.G.E.N. is a 2D fighting game engine most famous for allowing characters from loads of 2D fighters, with some coding, to fight each other, as well as many custom characters created by other creators. It's a community thing really, and the best community I've seen for MUGEN so far is Mugen-Infantry, which features a database of characters, stages, addons, and more without "warehousing" them, which creators loathe because it means they don't get credit for the creation. I think I'll do a segment on the engine later, but for now, here is Mugen-Infantry's Video of the Week as mine, created by SicHead. What can I say? I loved it.



Oh, and just so you know, the video has edits within it. With a lot of work, I bet something like that could be put into the engine...but it would take a lot of work, I believe.

Friday, October 10, 2008

Game to Buy: LittleBigPlanet (PS3)


I cannot wait for this game to come out. I'll update this post with an actual review once I buy the game, but from what I've played so far, the game is glorious. And yes, that means I got into the oh-so-wanted LBP Beta. I won't go into it here, because Destructoid already did a great job of it here. I will spill my experience so far, though.


I haven't even made a level yet, and after looking at some of the work that's already been done, I'm not sure my level would even make a blip on the radar of LBP. The game is pure platforming goodness, and it just has this addictive quality that I can't ignore. Quote my friend playing the beta with me, "You just can't play this game angry." Just about every level that I've been to so far has had some method of entertainment, whether it be with custom music, gigantic monsters, or a rocketboard with no directional control whatsoever.




Of course, customization is half of the game. Customize your characters, your levels, other people's levels, other Sack People, your stickers, your objects, your textures, your voice, your Sack Person's emotions...I've always been a sucker for just about any game with customization, so when you throw me into a game that is all about customization, there's no way I could hate it...ever. The community is great, as well, as I've been into several 4-person groups and just smacked each other around. We weren't even running through the level yet, and I was already having a good time. How many games let you have fun in the game lobby, of all things? Sure, you can talk in game lobbies, but LBP is the only game I've played where you can have just as much fun in-game as you can in the lobby.

Of course, the beta is not without its flaws...that's kinda the point of the beta, though, so it's a moot point, really. An accidental death here, a physics error here...I think the worse glitch I've come across is that after leaving a group, I was still able to listen to a person from the group talking, even though he couldn't hear me. Gameplay wise, though...I suppose I'd really like a double-jump, but that's just me, all honesty. Doesn't hurt the gameplay.

I am thoroughly enjoying myself, but the game beta ends tomorrow...*weeps*



Luckily, I have no classes today, nor homework due. Time to give my PS3 a good workout. If you're in the beta, I'm on as Zero_Armada. Mention my blog, just as an insurance policy. No matter what you're using, the internet is still the internet. The game is pretty much guaranteed a 5 out of 5 straight out of the gate, but to be fair, I'll wait until it actually comes out October 21.

Monday, October 06, 2008

What I See: The Economy

This isn't a political or economic blog, but it's affecting techies and gamers, alright. Here's a little spoof of a magazine cover I think everyone needs to see. Excuse the language...



...but yeah, that about covers it.

Saturday, October 04, 2008

Video of the Week: Spittin' Narcissism

Originally presented on Newgrounds.


A sprite video by Psycosis91, based on Vega of Street Fighter fame. The song is by "José the Bronx Rican" of OCRemix, a site well-known for video game music remixes. I got a big laugh from the song, so when I came across this sprite video, which looks excellent, by the way, I knew I had to show it. It really is better to watch the actual flash version though, as YouTube compressed the hell out of this video, blurs and all.

Thursday, October 02, 2008

What I See: The Ten Blogging Commandments

Spotted at Download Squad.

Ah, something I can abide by.
  1. You shall not put your blog before your integrity
  2. You shall not make an idol of your blog
  3. You shall not misuse your screen name by using your anonymity to sin
  4. Remember the Sabbath day by taking one day off a week from your blog
  5. Honour your fellow-bloggers above yourselves and do not give undue significance to their mistakes
  6. You shall not murder someone else's honour, reputation or feelings
  7. You shall not use the web to commit or permit adultery in your mind
  8. You shall not steal another person's content
  9. You shall not give false testimony against your fellow-blogger
  10. You shall not covet your neighbour's blog ranking. Be content with your own content